Intro: Project Context
Traditional learning divides knowledge into subjects (e.g. Math, Chemistry…). But in real world contexts, skills (or ‘competencies’, e.g. collaboration, communication) are more fundamental when completing tasks. ‘Competency-based learning’ was introduced to address this gap between school education and real-world application, and it’s gaining momentum in recent years.
Part 1: Empathize & Define
What are the challenges for CoB’s teachers and students?
Stakeholder interviews: understand competency-based learning environment as a whole
- ‘Food systems should be in every curriculum because food is identity and culture…my background in food systems explores it through a very interdisciplinary lens.‘
- ‘The value in cross-curricular education is really the systems-level view…the systems thinking approach of the way stuff works…giving students a more honest view of how the universe works.’
- ‘It’s tough being an administrator and a teacher at the same time…it is very overwhelming.‘
Contextual inquiry: discover problems in the school context
So far we had only interacted with stakeholders virtually and pieced together the school environment through information on their website. Now is the time to better understand the school as a whole – the physical context, the operation of a regular school day, and the teaching and learning process.
A ‘Physical space model’ derived from the visit
We wanted to go beyond the surface and explore further into cross-curricular design–specifically, how teachers design the courses, challenges, collaboration, and their motivation.
Besides, Jess has not received professional training to be a teacher despite the fact that she knew much about food systems. Therefore, we couldn’t conclude whether the ‘non-structured’ status quo only happens in the Food Systems class or poses a challenge for all cross-curricula.
Design probes: narrow down the focus & approach inner thoughts
- We wanted to learn about the perspectives of students as supplements for our existing data.
- We wanted to dig beneath the surface, learning what teachers didn’t express or reveal during interviews, especially related to emotional energy.
- Relevant to emerging issues we previously defined.
With careful consideration, we realized that the overarching theme of ‘structured vs. non-structured’ within the school system was a fascinating one and worth digging deeper into.
Based on this direction, we designed two probes.
Probe #1: Wishlist Box
Participants: Students and teachers
Purpose: Understand what their ideal learning/teaching experience looks like.
Method: Write down their wishes on a piece of paper, fold it and put it in the box (collected anonymously)
Prompt examples: “I wish for my school…”, “I wish my teacher…”, “I wish for my classroom…”, “I want to give ___(name of the teacher) this superpower: ___”,“I can learn better if I had this superpower: ___”
Probe #2: Photographs
Participants: Teachers
Purpose: Visualize the challenging moments of teachers and how they manage to overcome them.
Method: Take pictures that they feel are related to the concepts / opposing binaries given (mark the approximate level of the extremity).
Binary dimensions: Order–Chaos, Rules–No Rules, Freedom–Constraints
Concepts: Overwhelmed, Uncertainty, Reflection
Data collection & analysis
We collected the paper chits and photographs a week after we sent out the probes.
The key findings are almost consistent with our previous data, but issues such as ‘collaboration’, ‘reflection’, and ‘physical space’ are more prominent.
Design opportunities
- How might we help foster collaboration among teachers?
- How might we help students keep track of their learning progress?
- How might we intrinsically motivate students to want to learn more?
- How might we leverage technology to ‘enlarge’ the physical space?
Part 2: Ideate
Storyboards brainstorming
Land on four ideas after brainstorming
Speed dating: efficiently testing users' needs & preferences
This is a quick and efficient way to validate whether the stories we envisioned actually met the needs of both teachers and students. This helped us narrow down our focus and move forward with the idea(s) that were most desirable and promising.
We brought the five storyboards to CoBHS, introduced our ideas to teachers and students, and listened to their thoughts and preferences.
- Both students and educators prefer physical tools over digital tools.
- Students do feel the need to reflect on their learning and keep track of their progress.
- Some sort of extrinsic rewards are still desired by students.
- Teachers found the collaboration card game interesting and potentially helpful, but there remain subtle concerns over professional intervention.
After careful consideration of stakeholders’ opinions, we decided to keep two ideas: the reflection tool for students and the card game for teachers.
Land on two ideas after speed dating
Struggles at this point: Which idea should we pick?
- Students have expressed a clear interest in this idea during the speed dating session;
- Due to the interactive nature of the reflection tools, the story we can tell with this idea seems fun to enact and therefore more likely to grab listeners’ attention.
- We do have some concerns over bringing pressure to the teachers’ curriculum planning and it requires much professional expertise to design feasible categories for the prompts on the cards.
Final design direction
Flesh out the idea
Reflection is mostly helpful over the long term–>focus on one ‘block’ which is repeatable over the whole semester while also allowing some progress to be made on reflection (a block represents six weeks and each course lasts for a block).
This is the most time-consuming issue throughout our discussions. The concept of ‘scaffolding’ is critical to our design because we are mindful of impeding students’ independent thinking by providing too detailed suggestions.
At first, we were inspired by the idea of ‘six thinking hats’ created by Edward de Bono, and used each color to represent one type of question to help students reflect, for example, red (emotions) is related to ‘How do you feel about this class?’, black (questions) is related to ‘What questions remain?’, green (creativity) is related to ‘other thoughts on mind’, etc. This set of questions can cover almost all the essential questions of reflection, but we also recognized its practical limitations when it comes to mapping them out on the whiteboard.
So we started to simplify the categories by rethinking what’s most important for their reflection or why they even need to reflect. That’s when we decided to make our product land on competencies—the ultimate goal of reflection should be helping students not only see the knowledge connections but also how they are related to the competencies.
We finalized the categories of the prompts using the insights gained from CoB’s current method (informed by Jess) to help teachers decompose competencies into students’ evidence of understanding, which contained three aspects: ‘know’, ‘understand’, and ‘do’. But when students are actually writing notes on the cards, it is unnecessary to differentiate between these three categories in such a granular way. We also simulated our reflection process for the class we take, recalling what comes to mind when asking ourselves what we’ve learned. We realized that the concept, or the big topic, is the first impression, and then comes the details relating to this concept. So we landed on these finalized categories: themes, takeaways, and remaining questions.
The reflection processes of different students vary a lot, and so do the mind maps they create. Therefore, there is value in building students’ individual mind maps that apply to their own knowledge structure. The teacher can also guide the process of doing mind mapping for the entire class, but each student will interact with their own toolkit to enhance learning.
Students and teachers both prefer physical tools over digital ones because of the potential learning curve of the technologies. But it’s also necessary to store the data as a digital version so that students are able to permanently review their previous mind maps and keep building up their knowledge structure as learning proceeds. So we decided to adopt a hybrid solution: starting as a physical handy toolkit that students can carry around, and translating it into digital in the later stage.
Learning experience map
Part 3: Prototype & Feedback
Physical prototypes
Physical-->Digital Transition
Students use an App on the phone to scan their physical mind map, which intelligently generates a digital version of the map with ‘themes’ and ‘takeaways’ as nodes. The data on the App will be in sync with the desktop version, using which students are able to perform more detailed functions such as tagging competencies and zooming out to view the entire knowledge structure.
(we made use of an existing mobile app: https://www.doumind-app.com/)
Digital prototypes
The digital version of the map will be loaded in pre-created folder for the particular block and the teacher lists all competencies of the block and as the learners finalize the map. On each node of the mind map, students can write comments, tag competencies, and tag subjects.
Students can choose to view the mind maps of all their courses and keep building connections among knowledge nodes. They can connect across different blocks and add new notes and comments to synthesize their learning
After tagging competencies to certain nodes, students can use the filter feature to select a particular cometency and then review the mind map with chosen competencies highlighted.
Feedback from stakeholders
Due to time constraints, we didn’t get the chance to test out the prototypes. More importantly, it’s hard to evaluate the effectiveness of the design in a short time because it involves a long and collaborative process. But we conducted a virtual poster session at the end of the semester and received valuable feedback from teachers and students from CoB.
Affirmation
- The enactment video is really vivid and helps contextualize the idea.
- They really love that there is a lot of student ownership over their own education.
- A good starting point to introduce students to ‘competencies’.
- ‘I love the hands-on collaboration between students and teachers.’
Concerns
- Limitation of physical white board: how to map our several courses at the same time?
- Students have different learning styles that might not fit our idea.
- Students may need additional support from teachers in understanding competencies, setting learning goals, and using technologies.
- When is the best time to introduce the digital mind map?
Part 4: Reflection
I’m really proud of what my team has achieved in just three months. We conducted really solid research which convincingly backed up all of our design decisions. All of us were passionate about doing something good for this small yet warm high school and so we went above and beyond the requirements in lots of aspects. Besides, the support we got from the CoB was extremely critical for our success—our continuous communication with Jess, the internal documents provided by the teachers, the kindness of all the students… The genuine passion for education rooted in these teachers’ hearts constantly motivated me throughout the project. It was an unforgettable experience working with all of them, and the synergy we had was marvelous.
1. Discover the multiple challenges of ‘cross curriculum’ system and narrow down our design focus.
2. Competency-based learning is innovative for the school as well; a lot of considerations come up as we try to bring structures into the current system. We are also faced with the balance between ‘structured’ and ‘non-structured’.
3. We tried our best to avoid involving complex technologies, but physical products alone are indeed not enough to achieve our visions. This is a major force that keeps dragging us back and pushing us to think outside the box.
4. It was extremely hard to design the scaffolding of the reflection while not impeding students’ independent thinking.
1. Not all students are suitable for such a structured way of learning and reflection.
2. Not all teachers are accustomed to using mindmapping as the guiding format. Currently, only Jess has explicitly expressed her affirmation over mindmapping.
3. Students need a lot of help with the early stages of the service we envisioned.
1. Our final idea itself has a lot of space for further research and testing.
2. We need more fundamental justification for the benefits of ‘mindmapping’, or broadly speaking, the importance of making associations.
3. Slowly transferring to a purely digital mind map is perhaps the most desired solution.
4. The card game for teachers.